This tactical shooter game, built in Unreal Engine 4, was my final year project, where I took full responsibility for both design and development. The goal was to create an immersive, high-intensity shooter with strategic gameplay elements, realistic mechanics, and dynamic AI interactions.
Key Features
✅ Realistic Combat Mechanics – Advanced movement system, recoil physics, and tactical cover mechanics.
✅ AI-driven Enemies – Intelligent NPC behaviors for dynamic combat scenarios.
✅ High-Quality Environments – Designed immersive levels with realistic lighting, materials, and sound design.
✅ Multiplayer Functionality – Seamless online gameplay with responsive networking (if applicable).
✅ Weapon Customization – Players can modify loadouts, adjust scopes, and optimize gear for different missions.
Development & Technologies
🔹 Engine: Unreal Engine 4
🔹 Programming: Blueprints & C++
🔹 AI System: Behavior Trees & Blackboards
🔹 Multiplayer: UE4 Networking (if implemented)
🔹 Level Design: Modular assets & optimized world-building
Gameplay
Screenshots
This project was an incredible learning experience, sharpening my skills in game design, programming, AI implementation, and multiplayer systems. I am passionate about creating immersive gaming experiences and look forward to developing more innovative projects in the future.
- Date 2024