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Tactical Shooter (AI) Unreal Engine 4 Shooting Game

Description

This tactical shooter game, built in Unreal Engine 4, was my final year project, where I took full responsibility for both design and development. The goal was to create an immersive, high-intensity shooter with strategic gameplay elements, realistic mechanics, and dynamic AI interactions.

Key Features

Realistic Combat Mechanics – Advanced movement system, recoil physics, and tactical cover mechanics.
AI-driven Enemies – Intelligent NPC behaviors for dynamic combat scenarios.
High-Quality Environments – Designed immersive levels with realistic lighting, materials, and sound design.
Multiplayer Functionality – Seamless online gameplay with responsive networking (if applicable).
Weapon Customization – Players can modify loadouts, adjust scopes, and optimize gear for different missions.

Development & Technologies

🔹 Engine: Unreal Engine 4
🔹 Programming: Blueprints & C++
🔹 AI System: Behavior Trees & Blackboards
🔹 Multiplayer: UE4 Networking (if implemented)
🔹 Level Design: Modular assets & optimized world-building

Gameplay

Screenshots

This project was an incredible learning experience, sharpening my skills in game design, programming, AI implementation, and multiplayer systems. I am passionate about creating immersive gaming experiences and look forward to developing more innovative projects in the future.

Details
  • Date 2024
Categories: Game